S.E.R.A. - R.W. Division


Find it on:

A small game made by a team of 4 for our first gamejam “UE4 Mega Jam” in November 2018. The topic given was “Reality is often in-accurate”.

Concept

Humans of this Egg Shaped Earth have been researching ways to travel to and explore space. They have finally developed their first rocket and now the only task remaining is to assemble it and launch it.

Gameplay

The player takes the role of a delivery guy working in a space station, His responsibilty is to collect different rocket parts/ modules from different factories and bring them to the launch station where they will be assembled into one rocket and finally launched.

How does this game represents the actual topic of the Game Jam? Well play till the end and find out yourself the reality of this Egg Shaped Earth.

Responsibilities:

My role in this small team was of a developer.

  • Extended Unreal Engine’s top-down template.
  • Implemented navigation/ path finding system.
  • Developed the core gameplay mechanics i.e. Quest system, Interaction System and Inventory System.
  • Integrated Sounds, Graphics and Animations provided by other team mates.
Credits

Most of the art content was used from Kenny.nl

Tag:  Unreal EngineBlueprintsLow PolyPoint & ClickTop Down Adventure

S.E.R.A. - R.W. Division - screenshot
S.E.R.A. - R.W. Division - screenshot

© Copyrights Stanley. All Rights Reserved

Created with Stanley template by TemplateMag